- Generalized the special queue which was formerly used only for town enter/leave specials, and made the see monster special also use it.
- Redid the draw items and draw fields code to draw just on one space rather than the entire area. - Fixed bug where special spots were not masked properly. - Removed some large chunks of commented, obsolete code. - Found and fixed bug where the instant help system caused the game to believe you had stolen items when in fact you hadn't. - Added enum for special node context (ie the context in which a special node is being run); not really used yet though. - Added support and graphic for forcecage, and graphic for stone block; mechanics not yet implemented. git-svn-id: http://openexile.googlecode.com/svn/trunk@88 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -80,6 +80,7 @@ public:
|
||||
bool is_ash(char x, char y) const;
|
||||
bool is_bones(char x, char y) const;
|
||||
bool is_rubble(char x, char y) const;
|
||||
bool is_force_cage(char x, char y) const;
|
||||
// bool is_trim(char x, char y, char t) const;
|
||||
bool set_explored(char x, char y, bool b);
|
||||
bool set_force_wall(char x, char y, bool b);
|
||||
@@ -106,6 +107,7 @@ public:
|
||||
bool set_ash(char x, char y, bool b);
|
||||
bool set_bones(char x, char y, bool b);
|
||||
bool set_rubble(char x, char y, bool b);
|
||||
bool set_force_cage(char x, char y, bool b);
|
||||
// bool set_trim(char x, char y, char t, bool b);
|
||||
void writeTo(std::ostream& file);
|
||||
void readFrom(std::istream& file);
|
||||
|
||||
Reference in New Issue
Block a user