- Generalized the special queue which was formerly used only for town enter/leave specials, and made the see monster special also use it.
- Redid the draw items and draw fields code to draw just on one space rather than the entire area. - Fixed bug where special spots were not masked properly. - Removed some large chunks of commented, obsolete code. - Found and fixed bug where the instant help system caused the game to believe you had stolen items when in fact you hadn't. - Added enum for special node context (ie the context in which a special node is being run); not really used yet though. - Added support and graphic for forcecage, and graphic for stone block; mechanics not yet implemented. git-svn-id: http://openexile.googlecode.com/svn/trunk@88 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -146,6 +146,7 @@ public:
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std::string getAbil2Name();
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bool hasAbil(eMonstAbil what, unsigned char* x1 = NULL, unsigned char* x2 = NULL);
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cMonster& operator = (legacy::monster_record_type& old);
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cMonster();
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void writeTo(std::ostream& file, std::string prefix);
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};
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