- Generalized the special queue which was formerly used only for town enter/leave specials, and made the see monster special also use it.
- Redid the draw items and draw fields code to draw just on one space rather than the entire area. - Fixed bug where special spots were not masked properly. - Removed some large chunks of commented, obsolete code. - Found and fixed bug where the instant help system caused the game to believe you had stolen items when in fact you hadn't. - Added enum for special node context (ie the context in which a special node is being run); not really used yet though. - Added support and graphic for forcecage, and graphic for stone block; mechanics not yet implemented. git-svn-id: http://openexile.googlecode.com/svn/trunk@88 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -55,9 +55,15 @@ cMonster& cMonster::operator = (legacy::monster_record_type& old){
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default_facial_pic = old.default_facial_pic;
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picture_num = old.picture_num;
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if(picture_num == 122) picture_num = 119;
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see_spec = -1;
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return *this;
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}
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cMonster::cMonster(){
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// TODO: Fill in
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see_spec = -1;
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}
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cCreature::cCreature(){
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// short personality;
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// short special_on_kill,facial_pic;
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