- Generalized the special queue which was formerly used only for town enter/leave specials, and made the see monster special also use it.

- Redid the draw items and draw fields code to draw just on one space rather than the entire area.
- Fixed bug where special spots were not masked properly.
- Removed some large chunks of commented, obsolete code.
- Found and fixed bug where the instant help system caused the game to believe you had stolen items when in fact you hadn't.
- Added enum for special node context (ie the context in which a special node is being run); not really used yet though.
- Added support and graphic for forcecage, and graphic for stone block; mechanics not yet implemented.

git-svn-id: http://openexile.googlecode.com/svn/trunk@88 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-06-02 02:07:17 +00:00
parent 715aab7a3c
commit c958e5b01c
15 changed files with 388 additions and 479 deletions

View File

@@ -55,9 +55,15 @@ cMonster& cMonster::operator = (legacy::monster_record_type& old){
default_facial_pic = old.default_facial_pic;
picture_num = old.picture_num;
if(picture_num == 122) picture_num = 119;
see_spec = -1;
return *this;
}
cMonster::cMonster(){
// TODO: Fill in
see_spec = -1;
}
cCreature::cCreature(){
// short personality;
// short special_on_kill,facial_pic;