- Generalized the special queue which was formerly used only for town enter/leave specials, and made the see monster special also use it.
- Redid the draw items and draw fields code to draw just on one space rather than the entire area. - Fixed bug where special spots were not masked properly. - Removed some large chunks of commented, obsolete code. - Found and fixed bug where the instant help system caused the game to believe you had stolen items when in fact you hadn't. - Added enum for special node context (ie the context in which a special node is being run); not really used yet though. - Added support and graphic for forcecage, and graphic for stone block; mechanics not yet implemented. git-svn-id: http://openexile.googlecode.com/svn/trunk@88 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -56,6 +56,7 @@ bool is_quickfire(short i,short j);
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void make_quickfire(short i,short j);
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void take_quickfire(short i,short j);
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bool container_there(location l);
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bool is_spot(short i,short j);
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//void get_str(Str255 str,short i, short j);
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short string_length(char *str);
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Rect get_custom_rect (short which_rect);
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