- Generalized the special queue which was formerly used only for town enter/leave specials, and made the see monster special also use it.
- Redid the draw items and draw fields code to draw just on one space rather than the entire area. - Fixed bug where special spots were not masked properly. - Removed some large chunks of commented, obsolete code. - Found and fixed bug where the instant help system caused the game to believe you had stolen items when in fact you hadn't. - Added enum for special node context (ie the context in which a special node is being run); not really used yet though. - Added support and graphic for forcecage, and graphic for stone block; mechanics not yet implemented. git-svn-id: http://openexile.googlecode.com/svn/trunk@88 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -728,9 +728,8 @@ void draw_terrain(){
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}
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draw_one_terrain_spot(q,r,t_to_draw);
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if((editing_town && is_field_type(cen_x + q - 4,cen_y + r - 4, 2)) ||
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(!editing_town && current_terrain.special_spot[cen_x + q - 4][cen_y + r - 4]))
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Draw_Some_Item(roads_gworld, calc_rect(6, 0), ter_draw_gworld, where_draw, 1, 0);
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if(is_spot(cen_x + q - 4,cen_y + r - 4))
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Draw_Some_Item(fields_gworld, calc_rect(4, 0), ter_draw_gworld, where_draw, 1, 0);
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which_pt.x = cen_x + q - 4;
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which_pt.y =cen_y + r - 4;
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@@ -828,7 +827,7 @@ void draw_terrain(){
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rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
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OffsetRect(&tiny_to,0,-7);
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i = 4;
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}
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}
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if (is_web(cen_x + q - 4,cen_y + r - 4) == true) {
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from_rect = calc_rect(5,0);
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Draw_Some_Item(fields_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
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@@ -1413,6 +1412,13 @@ void make_special(short i,short j) {
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void sort_specials() {
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}
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bool is_spot(short i,short j){
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if(editing_town)
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return is_field_type(i,j,2);
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else return current_terrain.special_spot[i][j];
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return false;
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}
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bool is_field_type(short i,short j,short field_type) {
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unsigned short k;
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