fix graphical errors during do_explosion_anim()
This commit is contained in:
@@ -643,6 +643,8 @@ void do_explosion_anim(short /*sound_num*/,short special_draw, short snd) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
//if(((PSD[SDF_GAME_SPEED] == 1) && (t % 3 == 0)) || ((PSD[SDF_GAME_SPEED] == 2) && (t % 2 == 0)))
|
//if(((PSD[SDF_GAME_SPEED] == 1) && (t % 3 == 0)) || ((PSD[SDF_GAME_SPEED] == 2) && (t % 2 == 0)))
|
||||||
|
refresh_stat_areas(0);
|
||||||
|
refresh_text_bar();
|
||||||
mainPtr().setActive();
|
mainPtr().setActive();
|
||||||
mainPtr().display();
|
mainPtr().display();
|
||||||
sf::sleep(time_in_ticks(2 * (1 + get_int_pref("GameSpeed"))));
|
sf::sleep(time_in_ticks(2 * (1 + get_int_pref("GameSpeed"))));
|
||||||
|
|||||||
Reference in New Issue
Block a user