fix graphical errors during do_explosion_anim()

This commit is contained in:
2025-03-17 13:25:19 -05:00
parent dfb79c2230
commit c897aa55a8

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@@ -643,6 +643,8 @@ void do_explosion_anim(short /*sound_num*/,short special_draw, short snd) {
}
}
//if(((PSD[SDF_GAME_SPEED] == 1) && (t % 3 == 0)) || ((PSD[SDF_GAME_SPEED] == 2) && (t % 2 == 0)))
refresh_stat_areas(0);
refresh_text_bar();
mainPtr().setActive();
mainPtr().display();
sf::sleep(time_in_ticks(2 * (1 + get_int_pref("GameSpeed"))));