fix graphical errors during do_explosion_anim()
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@@ -643,6 +643,8 @@ void do_explosion_anim(short /*sound_num*/,short special_draw, short snd) {
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}
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}
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//if(((PSD[SDF_GAME_SPEED] == 1) && (t % 3 == 0)) || ((PSD[SDF_GAME_SPEED] == 2) && (t % 2 == 0)))
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refresh_stat_areas(0);
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refresh_text_bar();
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mainPtr().setActive();
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mainPtr().display();
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sf::sleep(time_in_ticks(2 * (1 + get_int_pref("GameSpeed"))));
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