Prevent party from getting a victory dialog if they die during special node processing in a chain that contains an end scenario node
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@@ -121,6 +121,8 @@ public:
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virtual short max_dim() = 0;
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virtual short max_monst() = 0;
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virtual short max_items() = 0;
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void set_up_lights();
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short light_obscurity(short x,short y); // Obscurity function used for calculating lighting
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cTown();
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cTown(short size);
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