Convert item type editing dialogs

This commit is contained in:
2014-11-29 02:13:21 -05:00
parent bc7d1a3772
commit c855983de4
6 changed files with 500 additions and 299 deletions

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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<!--<!DOCTYPE dialog SYSTEM "dialog.dtd">-->
<dialog skin='light' defbtn='okay' debug='true'>
<field name='str' top='88' left='183' width='77' height='16'/>
<button name='okay' type='regular' top='266' left='471'>OK</button>
<button name='cancel' type='regular' top='266' left='405' def-key='esc'>Cancel</button>
<!--
NOTE: All these LEDs have been shifted 100 pixels left to account for the labels swapping sides
-->
<group name='use-type'>
<led name='use0' state='off' top='143' left='164' width='100'>Help using PC</led>
<led name='use1' state='off' top='158' left='164' width='100'>Harm using PC</led>
<led name='use2' state='off' top='173' left='164' width='100'>Help whole party</led>
<led name='use3' state='off' top='188' left='164' width='100'>Harm whole party</led>
</group>
<led name='always-id' state='off' top='144' left='415' width='100'>Always identified</led>
<led name='magic' state='off' top='159' left='415' width='100'>Magical</led>
<led name='cursed' state='off' top='174' left='415' width='100'>Cursed</led>
<led name='conceal' state='off' top='189' left='415' width='100'>Conceal ability</led>
<pict type='dlog' num='16' top='8' left='11'/>
<text size='large' top='6' left='50' width='158' height='16'>Edit Item Abilities</text>
<text top='8' left='222' width='111' height='14'>Item number:</text>
<text name='num' top='8' left='340' width='37' height='14'/>
<button name='weapon' type='large' top='58' left='333'>Weapon Abil.</button>
<text size='large' top='63' left='8' width='142' height='13'>Item special ability:</text>
<text name='abilname' framed='true' top='63' left='161' width='163' height='13'/>
<text top='17' left='486' width='45' height='14'/>
<text top='84' left='8' width='168' height='27'>Ability strength: (Usually 0-10, see instructions)</text>
<text top='140' left='8' width='135' height='13'>Item use properties</text>
<text top='156' left='21' width='123' height='39'>Only used for item abilities which are used (like healing).</text>
<text top='140' left='292' width='121' height='13'>Other properties:</text>
<text top='209' left='10' width='155' height='42'>Item treasure class: (0 is lowest level of treasure, 4 is highest)</text>
<!--
NOTE: All these LEDs have been shifted 100 pixels left to account for the labels swapping sides
-->
<group name='treasure'>
<led name='type0' state='off' top='213' left='208' width='140'>Type 0: Junk, Not left</led>
<led name='type1' state='off' top='228' left='208' width='140'>Type 1: Lousy, 1 - 20 gp</led>
<led name='type2' state='off' top='243' left='208' width='140'>Type 2: So-so, 20-200 gp</led>
<led name='type3' state='off' top='258' left='208' width='140'>Type 2: Good, 200+ gp</led>
<led name='type4' state='off' top='273' left='208' width='140'>Type 4: Greate, 2500+ gp</led>
</group>
<text top='25' left='50' width='145' height='14'>Current item name:</text>
<text name='name' top='25' left='198' width='196' height='14'/>
<text top='41' left='50' width='145' height='14'>Current item variety:</text>
<text name='variety' top='41' left='198' width='196' height='14'/>
<button name='general' type='large' top='57' left='441'>General Abil.</button>
<button name='usable' type='large' top='83' left='333'>NonSpell Use</button>
<button name='missile' type='large' top='107' left='441'>Missiles</button>
<button name='reagent' type='large' top='108' left='333'>Reagents</button>
<button name='spell' type='large' top='82' left='441'>Spell Usable</button>
</dialog>