Debug action: fill active PC's inventory
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@@ -334,6 +334,12 @@ cItem::cItem(eItemPreset preset) : cItem() {
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name = "Potion";
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magic = true;
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break;
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case ITEM_DEBUG_HEAVY:
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variety = eItemType::NON_USE_OBJECT;
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full_name = name = "Debug heavy item";
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ident = true;
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weight = 300;
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break;
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case ITEM_SPECIAL:
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item_level = -1;
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full_name = "Call Special Node";
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@@ -35,6 +35,7 @@ enum eItemPreset {
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ITEM_FOOD,
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ITEM_SPELL,
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ITEM_POTION,
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ITEM_DEBUG_HEAVY,
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ITEM_SPECIAL,
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ITEM_SHOP,
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};
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