Make roads an overlay instead of a terrain trim type
Game: - Roads now show on the automap again! - Possible fix for undetected issue in displaying outdoor special spots - Road conversion code for legacy scenarios now applied in towns too Editor: - New tool for placing roads, works the same as special dots - Roads appear at all zoom levels Other: - Removed all terrain graphics that used the small road dot, replacing them with blank (white) space - Make obvious out-of-bounds array accesses an error in the project settings
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@@ -18,7 +18,7 @@ rectangle get_item_template_rect (short type_wanted);
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void draw_items();
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void force_tiny_redraw();
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void draw_one_terrain_spot (short i,short j,ter_num_t terrain_to_draw);
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void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short size);
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void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short size,bool road);
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rectangle get_template_rect (unsigned short type_wanted);
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void draw_frames();
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void place_location();
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@@ -32,6 +32,7 @@ void make_field_type(short i,short j,eFieldType field_type);
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void take_field_type(short i,short j,eFieldType field_type);
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bool container_there(location l);
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bool is_spot(short i,short j);
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bool is_road(short i,short j);
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short string_length(char *str);
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rectangle get_custom_rect (short which_rect);
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void init_dialogs();
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