Make roads an overlay instead of a terrain trim type
Game: - Roads now show on the automap again! - Possible fix for undetected issue in displaying outdoor special spots - Road conversion code for legacy scenarios now applied in towns too Editor: - New tool for placing roads, works the same as special dots - Roads appear at all zoom levels Other: - Removed all terrain graphics that used the small road dot, replacing them with blank (white) space - Make obvious out-of-bounds array accesses an error in the project settings
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@@ -377,8 +377,7 @@ void draw_fields(location where){
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if(party_can_see(where) >= 6) return;
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location where_draw(4 + where.x - center.x, 4 + where.y - center.y);
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if(is_out()){
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where = global_to_local(where);
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if(univ.out->special_spot[where.x][where.y])
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if(univ.out.is_spot(where.x,where.y))
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Draw_Some_Item(fields_gworld,calc_rect(4,0),terrain_screen_gworld,where_draw,1,0);
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return;
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}
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