Make roads an overlay instead of a terrain trim type
Game: - Roads now show on the automap again! - Possible fix for undetected issue in displaying outdoor special spots - Road conversion code for legacy scenarios now applied in towns too Editor: - New tool for placing roads, works the same as special dots - Roads appear at all zoom levels Other: - Removed all terrain graphics that used the small road dot, replacing them with blank (white) space - Make obvious out-of-bounds array accesses an error in the project settings
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@@ -39,7 +39,6 @@ void put_text_bar(std::string str);
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void draw_terrain(short mode = 0);
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void place_trim(short q,short r,location where,ter_num_t ter_type);
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void draw_trim(short q,short r,short which_trim,short which_mode);
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bool extend_road_terrain(ter_num_t ter);
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void place_road(short q,short r,location where,bool here);
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void draw_rest_screen();
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void boom_space(location where,short mode,short type,short damage,short sound);
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