Several new special nodes
- A set of nodes for building complex strings in a string buffer; to reference the string buffer anywhere a string is expected, you can use -8 as the string number - A node to pause the action for a specified period of time - Nodes to alter traits, action points (only in combat), and PC/monster names - Node to create a new level 1 PC with a specified race, name, graphic, hp, sp, basic stats; custom graphics supported too - Nodes to test for deadness, spells, alchemy, and status effects - Node to centre the view on an arbitrary space - Node to lift the "fog of war", which currently means the unseen and light masks (which can actually be disabled in preferences anyway) - Node to edit maps (ie, specify which areas are explored) Changes to existing nodes: - All the rectangle nodes that affect terrain now work outdoors. - Play sound node now has an asynchronous option - Fix min and max modes being swapped in the check statistic node - Select PC now allows restricting to dead PCs or to PCs with free inventory space - Select PC now calls the "on cancel" node if a non-interactive selection fails - Affect deadness node now allows: setting/clearing the "fled outdoor combat" flag; setting/clearing the "absent" flag used for splitting the party; (un)deleting a PC - If context node can now check if the party is in a specific boat/horse as opposed to any boat/horse
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@@ -14,13 +14,13 @@ Right of rectangle
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Unused
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Special to Jump To
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--------------------
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Unused Node
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Unused
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Unused
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Unused
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Set Explored
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Unused
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Unused
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First part of message
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Second part of message
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Unused
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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Left of rectangle
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