Several new special nodes
- A set of nodes for building complex strings in a string buffer; to reference the string buffer anywhere a string is expected, you can use -8 as the string number - A node to pause the action for a specified period of time - Nodes to alter traits, action points (only in combat), and PC/monster names - Node to create a new level 1 PC with a specified race, name, graphic, hp, sp, basic stats; custom graphics supported too - Nodes to test for deadness, spells, alchemy, and status effects - Node to centre the view on an arbitrary space - Node to lift the "fog of war", which currently means the unseen and light masks (which can actually be disabled in preferences anyway) - Node to edit maps (ie, specify which areas are explored) Changes to existing nodes: - All the rectangle nodes that affect terrain now work outdoors. - Play sound node now has an asynchronous option - Fix min and max modes being swapped in the check statistic node - Select PC now allows restricting to dead PCs or to PCs with free inventory space - Select PC now calls the "on cancel" node if a non-interactive selection fails - Affect deadness node now allows: setting/clearing the "fled outdoor combat" flag; setting/clearing the "absent" flag used for splitting the party; (un)deleting a PC - If context node can now check if the party is in a specific boat/horse as opposed to any boat/horse
This commit is contained in:
@@ -78,7 +78,7 @@ Call this special if 2nd flag lower ...
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Unused
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Otherwise call this special
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--------------------
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Terrain this type? (town)
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Terrain this type?
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Unused
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Unused
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Unused
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@@ -94,7 +94,7 @@ Call this special ...
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Unused
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Otherwise call this special
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--------------------
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Terrain this type? (out)
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Is Alive?
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Unused
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Unused
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Unused
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@@ -102,12 +102,12 @@ Unused
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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If space is this terrain type ...
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If PC has this status ... (-1 = alive)
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Has gold?
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@@ -190,7 +190,7 @@ Unused
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Unused
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Otherwise call this special
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--------------------
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Unused Node
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Has Mage Spell?
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Unused
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Unused
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Unused
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@@ -198,15 +198,15 @@ Unused
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Unused
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Unused
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Unused
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If selected PC knows this mage spell ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Otherwise call this special
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--------------------
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Unused Node
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Has Priest Spell?
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Unused
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Unused
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Unused
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@@ -214,15 +214,15 @@ Unused
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Unused
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Unused
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Unused
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If selected PC knows this priest spell ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Otherwise call this special
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--------------------
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Unused Node
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Has Alchemy?
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Unused
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Unused
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Unused
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@@ -230,15 +230,15 @@ Unused
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Unused
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Unused
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Unused
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If party knows this recipe ...
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Call this special...
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Otherwise call this special
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--------------------
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Unused Node
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Has Status Effect?
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Unused
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Unused
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Unused
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@@ -246,13 +246,13 @@ Unused
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Unused
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Unused
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Unused
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If PC has enough of this status effect ...
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Call this special...
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Value to compare to
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Cumulation mode (if whole party selected)
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Comparison mode
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Otherwise call this special
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--------------------
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Unused Node
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Unused
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