Several new special nodes
- A set of nodes for building complex strings in a string buffer; to reference the string buffer anywhere a string is expected, you can use -8 as the string number - A node to pause the action for a specified period of time - Nodes to alter traits, action points (only in combat), and PC/monster names - Node to create a new level 1 PC with a specified race, name, graphic, hp, sp, basic stats; custom graphics supported too - Nodes to test for deadness, spells, alchemy, and status effects - Node to centre the view on an arbitrary space - Node to lift the "fog of war", which currently means the unseen and light masks (which can actually be disabled in preferences anyway) - Node to edit maps (ie, specify which areas are explored) Changes to existing nodes: - All the rectangle nodes that affect terrain now work outdoors. - Play sound node now has an asynchronous option - Fix min and max modes being swapped in the check statistic node - Select PC now allows restricting to dead PCs or to PCs with free inventory space - Select PC now calls the "on cancel" node if a non-interactive selection fails - Affect deadness node now allows: setting/clearing the "fled outdoor combat" flag; setting/clearing the "absent" flag used for splitting the party; (un)deleting a PC - If context node can now check if the party is in a specific boat/horse as opposed to any boat/horse
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@@ -231,7 +231,7 @@ Unused
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Which sound
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0 - wait for sound to finish, 1 - don't wait
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@@ -590,6 +590,118 @@ Unused
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Special to Jump To
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Clear String Buffer
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Append String to Buffer
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Special to Jump To
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Append Number to Buffer
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Number to append
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Special to Jump To
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Append Monster/PC Name to Buffer
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Monster type, or 0 to used selected PC
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Append Item Name to Buffer
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Item type
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0 - unidentified, 1 - full identified name
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Special to Jump To
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Append Terrain Name to Buffer
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Terrain type
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Special to Jump To
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Pause
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How long (in milliseconds)
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Special to Jump To
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Special Name
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sdf1
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sdf2
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