Fix showing the outdoors if you die in town combat
This commit is contained in:
@@ -974,7 +974,7 @@ static void handle_party_death() {
|
|||||||
for(int i = 0; i < 6; i++)
|
for(int i = 0; i < 6; i++)
|
||||||
if(univ.party[i].main_status == eMainStatus::FLED)
|
if(univ.party[i].main_status == eMainStatus::FLED)
|
||||||
univ.party[i].main_status = eMainStatus::ALIVE;
|
univ.party[i].main_status = eMainStatus::ALIVE;
|
||||||
if(is_combat()) {
|
if(is_combat() && univ.party.is_alive()) {
|
||||||
// TODO: Should this only happen in outdoor combat? Or should we allow fleeing town during combat?
|
// TODO: Should this only happen in outdoor combat? Or should we allow fleeing town during combat?
|
||||||
end_town_mode(0,univ.town.p_loc);
|
end_town_mode(0,univ.town.p_loc);
|
||||||
add_string_to_buf("End combat.");
|
add_string_to_buf("End combat.");
|
||||||
|
|||||||
Reference in New Issue
Block a user