Don't use exceptions for normal control flow
This commit is contained in:
@@ -13,6 +13,7 @@
|
|||||||
#include <boost/filesystem.hpp>
|
#include <boost/filesystem.hpp>
|
||||||
#include <OpenGl/GL.h>
|
#include <OpenGl/GL.h>
|
||||||
#include <boost/math/constants/constants.hpp>
|
#include <boost/math/constants/constants.hpp>
|
||||||
|
#include <typeinfo>
|
||||||
using boost::math::constants::pi;
|
using boost::math::constants::pi;
|
||||||
|
|
||||||
cursor_type arrow_curs[3][3] = {
|
cursor_type arrow_curs[3][3] = {
|
||||||
@@ -1002,13 +1003,12 @@ void undo_clip(sf::RenderTarget& where) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void setActiveRenderTarget(sf::RenderTarget& where) {
|
void setActiveRenderTarget(sf::RenderTarget& where) {
|
||||||
try {
|
const std::type_info& type = typeid(where);
|
||||||
|
if(type == typeid(sf::RenderWindow&))
|
||||||
dynamic_cast<sf::RenderWindow&>(where).setActive();
|
dynamic_cast<sf::RenderWindow&>(where).setActive();
|
||||||
} catch(std::bad_cast) {
|
else if(type == typeid(sf::RenderTexture&))
|
||||||
try {
|
|
||||||
dynamic_cast<sf::RenderTexture&>(where).setActive();
|
dynamic_cast<sf::RenderTexture&>(where).setActive();
|
||||||
} catch(std::bad_cast) {}
|
else throw std::bad_cast();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Region& Region::operator-=(Region& other) {
|
Region& Region::operator-=(Region& other) {
|
||||||
|
Reference in New Issue
Block a user