Fix preset item ID being stored as a short instead of an item_num_t
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@@ -55,7 +55,7 @@ public:
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class cItem { // formerly preset_item_type
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public:
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location loc;
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short code;
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item_num_t code;
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eEnchant ability;
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int charges = -1;
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bool always_there = false, property = false, contained = false;
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