Little tweaks/fixes
- It's now possible to cancel dropping an item, by pressing the drop button again - Another fix for the issue with bad outdoor encounters - Add frame around item palette entries
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@@ -643,6 +643,7 @@ void set_up_terrain_buttons(bool reset) {
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case DRAW_ITEM:
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pic = scenario.scen_items[i].graphic_num;
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tiny_to = terrain_rects[i - first];
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frame_rect(terrain_buttons_gworld, tiny_to, sf::Color::Black);
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if(pic >= 1000) {
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sf::Texture* source_gworld;
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graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic % 1000);
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