talk: try to make "Go Back" and the keys work again,

shopping: try to make work again,
This commit is contained in:
ALONSO Laurent
2022-07-16 13:48:19 +02:00
committed by Celtic Minstrel
parent 812410338d
commit c02dde4925
3 changed files with 46 additions and 36 deletions

View File

@@ -1631,6 +1631,7 @@ bool handle_keystroke(const sf::Event& event){
else if(chr2 == Key::PageDown) chr2 = Key::Numpad3; else if(chr2 == Key::PageDown) chr2 = Key::Numpad3;
sf::Event pass_event = {sf::Event::MouseButtonPressed}; sf::Event pass_event = {sf::Event::MouseButtonPressed};
extern rectangle talk_area_rect;
if(overall_mode == MODE_TALKING) { if(overall_mode == MODE_TALKING) {
if(chr2 == Key::Escape) if(chr2 == Key::Escape)
chr2 = Key::D; chr2 = Key::D;
@@ -1639,8 +1640,10 @@ bool handle_keystroke(const sf::Event& event){
for(short i = 0; i < 9; i++) for(short i = 0; i < 9; i++)
if(chr2 == talk_chars[i] && (!talk_end_forced || i == 6 || i == 5)) { if(chr2 == talk_chars[i] && (!talk_end_forced || i == 6 || i == 5)) {
int j = talk_end_forced ? i - 5 : i; int j = talk_end_forced ? i - 5 : i;
// related to talk_area_rect, unsure why adding +9 is needed?
pass_point = talk_words[j].rect.topLeft(); pass_point = talk_words[j].rect.topLeft();
pass_point.x += 9; pass_point.y += 9; pass_point.x += talk_area_rect.left+9;
pass_point.y += talk_area_rect.top+9;
pass_point = mainPtr.mapCoordsToPixel(pass_point, mainView); pass_point = mainPtr.mapCoordsToPixel(pass_point, mainView);
pass_event.mouseButton.x = pass_point.x; pass_event.mouseButton.x = pass_point.x;
pass_event.mouseButton.y = pass_point.y; pass_event.mouseButton.y = pass_point.y;
@@ -1655,7 +1658,9 @@ bool handle_keystroke(const sf::Event& event){
for(short i = 0; i < 8; i++) for(short i = 0; i < 8; i++)
if(chr2 == shop_chars[i]) { if(chr2 == shop_chars[i]) {
pass_point = shopping_rects[i][SHOPRECT_ACTIVE_AREA].topLeft(); pass_point = shopping_rects[i][SHOPRECT_ACTIVE_AREA].topLeft();
pass_point.x += 9; pass_point.y += 9; // related to talk_area_rect
pass_point.x += talk_area_rect.left+9;
pass_point.y += talk_area_rect.top+9;
pass_point = mainPtr.mapCoordsToPixel(pass_point, mainView); pass_point = mainPtr.mapCoordsToPixel(pass_point, mainView);
pass_event.mouseButton.x = pass_point.x; pass_event.mouseButton.x = pass_point.x;
pass_event.mouseButton.y = pass_point.y; pass_event.mouseButton.y = pass_point.y;

View File

@@ -25,6 +25,7 @@
#include "mathutil.hpp" #include "mathutil.hpp"
#include "dialogxml/dialogs/strdlog.hpp" #include "dialogxml/dialogs/strdlog.hpp"
#include "dialogxml/dialogs/choicedlog.hpp" #include "dialogxml/dialogs/choicedlog.hpp"
#include "gfx/render_shapes.hpp"
#include "tools/winutil.hpp" #include "tools/winutil.hpp"
#include "fileio/fileio.hpp" #include "fileio/fileio.hpp"
#include "fileio/resmgr/res_dialog.hpp" #include "fileio/resmgr/res_dialog.hpp"
@@ -578,6 +579,41 @@ void start_talk_mode(short m_num,short personality,mon_num_t monst_type,short st
store_pre_talk_mode = overall_mode; store_pre_talk_mode = overall_mode;
overall_mode = MODE_TALKING; overall_mode = MODE_TALKING;
talk_end_forced = false; talk_end_forced = false;
// first initialise talk_words here
talk_words.clear();
static const rectangle preset_rects[9] = {
rectangle{366,4,386,54}, rectangle{366,70,386,130}, rectangle{366,136,386,186},
rectangle{389,4,409,54}, rectangle{389,70,409,120}, rectangle{389,121,409,186},
rectangle{389,210,409,270}, rectangle{366,190,386,270},
rectangle{343,4,363,134},
};
static const char*const preset_words[9] = {
"Look", "Name", "Job",
"Buy", "Sell", "Record",
"Done", "Go Back",
"Ask About...",
};
// Place buttons at bottom.
for(short i = 0; i < 9; i++) {
word_rect_t preset_word(preset_words[i], preset_rects[i]);
preset_word.on = Colours::DARK_GREEN;
preset_word.off = Colours::LIGHT_GREEN;
switch(i) {
case 0: preset_word.node = TALK_LOOK; break;
case 1: preset_word.node = TALK_NAME; break;
case 2: preset_word.node = TALK_JOB; break;
case 3: preset_word.node = TALK_BUY; break;
case 4: preset_word.node = TALK_SELL; break;
case 5: preset_word.node = TALK_RECORD; break;
case 6: preset_word.node = TALK_DONE; break;
case 7: preset_word.node = TALK_BACK; break;
case 8: preset_word.node = TALK_ASK; break;
}
talk_words.push_back(preset_word);
}
stat_screen_mode = MODE_SHOP; stat_screen_mode = MODE_SHOP;
current_talk_node = TALK_LOOK; current_talk_node = TALK_LOOK;

View File

@@ -876,45 +876,14 @@ void place_talk_str(std::string str_to_place,std::string str_to_place2,short col
style.colour = Colours::TITLE_BLUE; style.colour = Colours::TITLE_BLUE;
win_draw_string(talk_gworld,dest_rect,title_string,eTextMode::LEFT_TOP,style); win_draw_string(talk_gworld,dest_rect,title_string,eTextMode::LEFT_TOP,style);
talk_words.clear();
static const rectangle preset_rects[9] = {
rectangle{366,4,386,54}, rectangle{366,70,386,130}, rectangle{366,136,386,186},
rectangle{389,4,409,54}, rectangle{389,70,409,120}, rectangle{389,121,409,186},
rectangle{389,210,409,270}, rectangle{366,190,386,270},
rectangle{343,4,363,134},
};
static const char*const preset_words[9] = {
"Look", "Name", "Job",
"Buy", "Sell", "Record",
"Done", "Go Back",
"Ask About...",
};
// Place buttons at bottom. // Place buttons at bottom.
if(color == 0) if(color == 0)
style.colour = Colours::DARK_GREEN; style.colour = Colours::DARK_GREEN;
else else
style.colour = Colours::LIGHT_GREEN; style.colour = Colours::LIGHT_GREEN;
for(short i = 0; i < 9; i++) { for(short i = 0; i < 9; i++) {
if(!talk_end_forced || i == 6 || i == 5) { if(!talk_end_forced || i == 6 || i == 5)
word_rect_t preset_word(preset_words[i], preset_rects[i]); win_draw_string(talk_gworld,talk_words[i].rect,talk_words[i].word,eTextMode::LEFT_TOP,style);
preset_word.on = Colours::DARK_GREEN;
preset_word.off = Colours::LIGHT_GREEN;
switch(i) {
case 0: preset_word.node = TALK_LOOK; break;
case 1: preset_word.node = TALK_NAME; break;
case 2: preset_word.node = TALK_JOB; break;
case 3: preset_word.node = TALK_BUY; break;
case 4: preset_word.node = TALK_SELL; break;
case 5: preset_word.node = TALK_RECORD; break;
case 6: preset_word.node = TALK_DONE; break;
case 7: preset_word.node = TALK_BACK; break;
case 8: preset_word.node = TALK_ASK; break;
}
talk_words.push_back(preset_word);
rectangle draw_rect = preset_word.rect;
win_draw_string(talk_gworld,draw_rect,preset_word.word,eTextMode::LEFT_TOP,style);
}
} }
style.colour = Colours::NAVY; style.colour = Colours::NAVY;