talk: try to make "Go Back" and the keys work again,

shopping: try to make work again,
This commit is contained in:
ALONSO Laurent
2022-07-16 13:48:19 +02:00
committed by Celtic Minstrel
parent 812410338d
commit c02dde4925
3 changed files with 46 additions and 36 deletions

View File

@@ -25,6 +25,7 @@
#include "mathutil.hpp"
#include "dialogxml/dialogs/strdlog.hpp"
#include "dialogxml/dialogs/choicedlog.hpp"
#include "gfx/render_shapes.hpp"
#include "tools/winutil.hpp"
#include "fileio/fileio.hpp"
#include "fileio/resmgr/res_dialog.hpp"
@@ -578,6 +579,41 @@ void start_talk_mode(short m_num,short personality,mon_num_t monst_type,short st
store_pre_talk_mode = overall_mode;
overall_mode = MODE_TALKING;
talk_end_forced = false;
// first initialise talk_words here
talk_words.clear();
static const rectangle preset_rects[9] = {
rectangle{366,4,386,54}, rectangle{366,70,386,130}, rectangle{366,136,386,186},
rectangle{389,4,409,54}, rectangle{389,70,409,120}, rectangle{389,121,409,186},
rectangle{389,210,409,270}, rectangle{366,190,386,270},
rectangle{343,4,363,134},
};
static const char*const preset_words[9] = {
"Look", "Name", "Job",
"Buy", "Sell", "Record",
"Done", "Go Back",
"Ask About...",
};
// Place buttons at bottom.
for(short i = 0; i < 9; i++) {
word_rect_t preset_word(preset_words[i], preset_rects[i]);
preset_word.on = Colours::DARK_GREEN;
preset_word.off = Colours::LIGHT_GREEN;
switch(i) {
case 0: preset_word.node = TALK_LOOK; break;
case 1: preset_word.node = TALK_NAME; break;
case 2: preset_word.node = TALK_JOB; break;
case 3: preset_word.node = TALK_BUY; break;
case 4: preset_word.node = TALK_SELL; break;
case 5: preset_word.node = TALK_RECORD; break;
case 6: preset_word.node = TALK_DONE; break;
case 7: preset_word.node = TALK_BACK; break;
case 8: preset_word.node = TALK_ASK; break;
}
talk_words.push_back(preset_word);
}
stat_screen_mode = MODE_SHOP;
current_talk_node = TALK_LOOK;