New special nodes:
- Town set attitude for affecting single creature, adapted from Windows code; technically redundant, but maybe handy - If numeric response - Print nums (for debugging) - SDF arithmetic - add, subtract, multiply, divide, exponentiate - Store random to SDF (adapted from Windows code) - Display picture (inspired by Windows code, but the implementation is completely different and totally incompatible)
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rsrc/dialogs/show-map.xml
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rsrc/dialogs/show-map.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' debug='true'>
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<button name='okay' type='regular' top='276' left='232'>OK</button>
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<pict type='dlog' num='21' top='6' left='6'/>
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<text name='title' size='large' top='6' left='50' width='300' height='17'>Map of Somewhere:</text>
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<pict name='map' type='full' num='1100' top='28' left='50'/>
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</dialog>
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