New special nodes:

- Town set attitude for affecting single creature, adapted from Windows code; technically redundant, but maybe handy
- If numeric response
- Print nums (for debugging)
- SDF arithmetic - add, subtract, multiply, divide, exponentiate
- Store random to SDF (adapted from Windows code)
- Display picture (inspired by Windows code, but the implementation is completely different and totally incompatible)
This commit is contained in:
2014-12-10 19:48:53 -05:00
parent 76ccb66786
commit c0110adb40
8 changed files with 303 additions and 11 deletions

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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' debug='true'>
<button name='okay' type='regular' top='276' left='232'>OK</button>
<pict type='dlog' num='21' top='6' left='6'/>
<text name='title' size='large' top='6' left='50' width='300' height='17'>Map of Somewhere:</text>
<pict name='map' type='full' num='1100' top='28' left='50'/>
</dialog>