- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -20,7 +20,7 @@ bool load_town(short which_town, cSpeech& the_talk);
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bool load_town_str(short which_town, short which_str, char* str);
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bool load_town_str(short which_town, cTown*& the_town);
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bool load_outdoors(location which_out,cOutdoors& the_out);
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bool load_outdoors(location which_out, short mode, unsigned char borders[4][50]);
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bool load_outdoors(location which_out, short mode, unsigned short borders[4][50]);
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bool load_outdoor_str(location which_out, short which_str, char* str);
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void load_spec_graphics();
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