- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -6,6 +6,12 @@
*
*/
#include <string>
#include <vector>
#include <map>
#include <sstream>
using namespace std;
#include <string.h>
#include <zlib.h>
#include <string>
@@ -813,7 +819,7 @@ bool load_outdoors(location which_out,cOutdoors& the_out){
return true;
}
bool load_outdoors(location which_out, short mode, unsigned char borders[4][50]){
bool load_outdoors(location which_out, short mode, unsigned short borders[4][50]){
short j,file_id;
long len,len_to_jump;
legacy::outdoor_record_type store_out;

View File

@@ -20,7 +20,7 @@ bool load_town(short which_town, cSpeech& the_talk);
bool load_town_str(short which_town, short which_str, char* str);
bool load_town_str(short which_town, cTown*& the_town);
bool load_outdoors(location which_out,cOutdoors& the_out);
bool load_outdoors(location which_out, short mode, unsigned char borders[4][50]);
bool load_outdoors(location which_out, short mode, unsigned short borders[4][50]);
bool load_outdoor_str(location which_out, short which_str, char* str);
void load_spec_graphics();