- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -34,6 +34,7 @@ public:
//unsigned short template_terrain[64][64];
unsigned long fields[64][64];
bool special_spot[64][64];
// unsigned char trim[64][64]; // transient
void append(legacy::current_town_type& old,short which_size);
void append(legacy::town_item_list& old);
@@ -74,6 +75,7 @@ public:
bool is_ash(char x, char y) const;
bool is_bones(char x, char y) const;
bool is_rubble(char x, char y) const;
// bool is_trim(char x, char y, char t) const;
bool set_explored(char x, char y, bool b);
bool set_force_wall(char x, char y, bool b);
bool set_fire_wall(char x, char y, bool b);
@@ -99,6 +101,7 @@ public:
bool set_ash(char x, char y, bool b);
bool set_bones(char x, char y, bool b);
bool set_rubble(char x, char y, bool b);
// bool set_trim(char x, char y, char t, bool b);
void writeTo(ostream& file);
void readFrom(istream& file);
};