- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -6,6 +6,12 @@
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*
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*/
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#include <string>
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#include <vector>
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#include <map>
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#include <sstream>
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using namespace std;
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#include "classes.h"
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#include "oldstructs.h"
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@@ -122,6 +128,6 @@ char(& cScenario::scen_strs(short i))[256]{
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if(i % 2 == 0) return spec_item_names[(i - 60) / 2];
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else return spec_item_strs[(i - 60) / 2];
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}
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if(i >= 160 && i < 260) return spec_strs[i];
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if(i >= 160 && i < 260) return spec_strs[i - 100];
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return journal_strs[6]; // random unused slot
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}
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