- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -6,6 +6,12 @@
*
*/
#include <string>
#include <vector>
#include <map>
#include <sstream>
using namespace std;
#include "classes.h"
#include "oldstructs.h"
@@ -122,6 +128,6 @@ char(& cScenario::scen_strs(short i))[256]{
if(i % 2 == 0) return spec_item_names[(i - 60) / 2];
else return spec_item_strs[(i - 60) / 2];
}
if(i >= 160 && i < 260) return spec_strs[i];
if(i >= 160 && i < 260) return spec_strs[i - 100];
return journal_strs[6]; // random unused slot
}