- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -18,8 +18,8 @@ class cOutdoors {
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public:
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class cWandering { // formerly out_wandering_type
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public:
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unsigned char monst[7];
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unsigned char friendly[3];
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unsigned short monst[7];
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unsigned short friendly[3];
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short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
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short end_spec1,end_spec2;
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@@ -38,7 +38,7 @@ public:
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};
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unsigned short terrain[48][48];
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location special_locs[18];
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unsigned char special_id[18];
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unsigned short special_id[18];
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location exit_locs[8];
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char exit_dests[8];
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location sign_locs[8];
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