- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -107,7 +107,8 @@ enum eMonsterType {
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class cMonster {
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public:
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unsigned char m_num,level;
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unsigned short m_num;
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unsigned char level;
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string m_name;
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short health,m_health,mp,max_mp;
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unsigned char armor,skill;
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@@ -118,7 +119,8 @@ public:
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short morale,m_morale;
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short corpse_item,corpse_item_chance;
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short status[15];
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unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2;
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unsigned char direction,immunities,x_width,y_width,radiate_1;
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unsigned short radiate_2; // I THINK this is the extra field for the second ability
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unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3;
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short picture_num;
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