- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -3,6 +3,7 @@
//#include "item.h"
#include "boe.global.h"
using namespace std;
#include "classes.h"
#include "boe.party.h"
#include "boe.town.h"
@@ -23,7 +24,7 @@ extern eGameMode overall_mode;
//extern party_record_type univ.party;
//extern current_town_type univ.town;
//extern unsigned char out[96][96],out_e[96][96];
extern unsigned char combat_terrain[64][64];
extern unsigned short combat_terrain[64][64];
extern short current_pc,stat_window;
//extern cOutdoors outdoors[2][2];
extern location pc_pos[6],center;