- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -3,6 +3,7 @@
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//#include "item.h"
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#include "boe.global.h"
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using namespace std;
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#include "classes.h"
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#include "boe.party.h"
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#include "boe.town.h"
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@@ -23,7 +24,7 @@ extern eGameMode overall_mode;
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//extern party_record_type univ.party;
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//extern current_town_type univ.town;
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//extern unsigned char out[96][96],out_e[96][96];
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extern unsigned char combat_terrain[64][64];
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extern unsigned short combat_terrain[64][64];
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extern short current_pc,stat_window;
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//extern cOutdoors outdoors[2][2];
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extern location pc_pos[6],center;
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