- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -11,7 +11,7 @@ short end_town_combat();
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void place_party(short direction);
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void create_town_combat_terrain();
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void create_out_combat_terrain(short type,short num_walls,short spec_code);
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void elim_monst(unsigned char which,short spec_a,short spec_b);
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void elim_monst(unsigned short which,short spec_a,short spec_b);
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void do_shop(short which,short min,short max,char *store_name);
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void buy_food(short cost,short per,Str255 food_name);
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void healing_shop();
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