- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -11,7 +11,7 @@ short end_town_combat();
void place_party(short direction);
void create_town_combat_terrain();
void create_out_combat_terrain(short type,short num_walls,short spec_code);
void elim_monst(unsigned char which,short spec_a,short spec_b);
void elim_monst(unsigned short which,short spec_a,short spec_b);
void do_shop(short which,short min,short max,char *store_name);
void buy_food(short cost,short per,Str255 food_name);
void healing_shop();