- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -18,15 +18,15 @@ short out_boat_there(location where);
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short town_horse_there(location where);
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short out_horse_there(location where);
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void notify_out_combat_began(cOutdoors::cWandering encounter,short *nums) ;
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string get_m_name(unsigned char num);
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string get_ter_name(unsigned char num);
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void print_monst_name(unsigned char m_type);
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void print_monst_attacks(unsigned char m_type,short target);
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string get_m_name(unsigned short num);
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string get_ter_name(unsigned short num);
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void print_monst_name(unsigned short m_type);
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void print_monst_attacks(unsigned short m_type,short target);
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void damaged_message(short damage,short type);
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string print_monster_going(unsigned char m_num,short ap);
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void monst_spell_note(unsigned char number,short which_mess);
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void monst_cast_spell_note(unsigned char number,short spell,short type);
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void monst_breathe_note(unsigned char number);
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string print_monster_going(unsigned short m_num,short ap);
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void monst_spell_note(unsigned short number,short which_mess);
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void monst_cast_spell_note(unsigned short number,short spell,short type);
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void monst_breathe_note(unsigned short number);
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void monst_damaged_mes(short which_m,short how_much,short how_much_spec);
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void monst_killed_mes(short which_m);
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void print_nums(short a,short b,short c);
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