- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -18,15 +18,15 @@ short out_boat_there(location where);
short town_horse_there(location where);
short out_horse_there(location where);
void notify_out_combat_began(cOutdoors::cWandering encounter,short *nums) ;
string get_m_name(unsigned char num);
string get_ter_name(unsigned char num);
void print_monst_name(unsigned char m_type);
void print_monst_attacks(unsigned char m_type,short target);
string get_m_name(unsigned short num);
string get_ter_name(unsigned short num);
void print_monst_name(unsigned short m_type);
void print_monst_attacks(unsigned short m_type,short target);
void damaged_message(short damage,short type);
string print_monster_going(unsigned char m_num,short ap);
void monst_spell_note(unsigned char number,short which_mess);
void monst_cast_spell_note(unsigned char number,short spell,short type);
void monst_breathe_note(unsigned char number);
string print_monster_going(unsigned short m_num,short ap);
void monst_spell_note(unsigned short number,short which_mess);
void monst_cast_spell_note(unsigned short number,short spell,short type);
void monst_breathe_note(unsigned short number);
void monst_damaged_mes(short which_m,short how_much,short how_much_spec);
void monst_killed_mes(short which_m);
void print_nums(short a,short b,short c);