- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -2,6 +2,7 @@
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//#include "item.h"
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#include "boe.global.h"
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using namespace std;
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#include "classes.h"
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#include "boe.newgraph.h"
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#include "boe.graphics.h"
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@@ -30,7 +31,8 @@ extern Point ul;
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//extern piles_of_stuff_dumping_type *data_store;
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extern vector<scen_header_type> scen_headers;
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extern bool unreg_party_in_scen_not_check;
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extern std::vector<std::string> scen_names;;
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extern std::vector<scen_header_str_type> scen_header_strs;
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//extern std::vector<std::string> scen_names;;
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extern cUniverse univ;
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//void start_game();
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@@ -102,7 +104,7 @@ bool handle_startup_press(Point the_point)
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FCD(912,0);
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break;
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}
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scen_name = scen_names[scen];
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scen_name = scen_header_strs[scen].file;
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put_party_in_scen(scen_name);
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break;
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