- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -2,6 +2,7 @@
//#include "item.h"
#include "boe.global.h"
using namespace std;
#include "classes.h"
#include "boe.newgraph.h"
#include "boe.graphics.h"
@@ -30,7 +31,8 @@ extern Point ul;
//extern piles_of_stuff_dumping_type *data_store;
extern vector<scen_header_type> scen_headers;
extern bool unreg_party_in_scen_not_check;
extern std::vector<std::string> scen_names;;
extern std::vector<scen_header_str_type> scen_header_strs;
//extern std::vector<std::string> scen_names;;
extern cUniverse univ;
//void start_game();
@@ -102,7 +104,7 @@ bool handle_startup_press(Point the_point)
FCD(912,0);
break;
}
scen_name = scen_names[scen];
scen_name = scen_header_strs[scen].file;
put_party_in_scen(scen_name);
break;