- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -50,7 +50,7 @@ bool pick_pc_graphic(short pc_num,short mode,short parent_num);
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void pc_name_event_filter (short item_hit);
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bool pick_pc_name(short pc_num,short parent_num) ;
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void pick_trapped_monst_event_filter (short item_hit);
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unsigned char pick_trapped_monst() ;
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unsigned short pick_trapped_monst() ;
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bool flying() ;
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void acid_pc(short which_pc,short how_much);
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void poison_pc(short which_pc,short how_much);
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