- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,4 +1,4 @@
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cMonster return_monster_template(unsigned char store);
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cMonster return_monster_template(unsigned short store);
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short difficulty_adjust();
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short out_enc_lev_tot(short which);
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short count_monst();
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@@ -7,10 +7,10 @@ void place_outd_wand_monst(location where,cOutdoors::cWandering group,short forc
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short is_null_wand_entry(cTown::cWandering wand_entry);
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short is_null_out_wand_entry(cOutdoors::cWandering wand_entry);
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location get_monst_head(short m_num);
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short get_monst_picnum(unsigned char monst);
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short get_monst_pictype(unsigned char monst);
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void get_monst_dims(unsigned char monst,short *width, short *height);
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void set_up_monst(short mode,unsigned char m_num);
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short get_monst_picnum(unsigned short monst);
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short get_monst_pictype(unsigned short monst);
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void get_monst_dims(unsigned short monst,short *width, short *height);
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void set_up_monst(short mode,unsigned short m_num);
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void do_monsters();
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bool monst_hate_spot(short which_m,location *good_loc);
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short monst_pick_target(short which_m);
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@@ -33,7 +33,7 @@ bool town_move_monster(short num,location dest);
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bool monster_placid(short m_num);
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void monst_inflict_fields(short which_monst);
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bool monst_check_special_terrain(location where_check,short mode,short which_monst);
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void forced_place_monster(unsigned char which,location where);
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void forced_place_monster(unsigned short which,location where);
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void magic_adjust(cCreature *which_m,short *how_much);
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void poison_monst(cCreature *which_m,short how_much);
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void acid_monst(cCreature *which_m,short how_much);
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@@ -45,8 +45,8 @@ void disease_monst(cCreature *which_m,short how_much);
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void dumbfound_monst(cCreature *which_m,short how_much);
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void charm_monst(cCreature *which_m,short penalty,short which_status,short amount);
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void record_monst(cCreature *which_m);
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short place_monster(unsigned char which,location where);
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bool summon_monster(unsigned char which,location where,short duration,short given_attitude);
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short place_monster(unsigned short which,location where);
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bool summon_monster(unsigned short which,location where,short duration,short given_attitude);
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void activate_monsters(short code,short attitude);
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short get_encumberance(short pc_num);
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unsigned short get_summon_monster(short summon_class);
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