- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -2,6 +2,7 @@
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//#include "item.h"
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#include "boe.global.h"
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using namespace std;
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#include "classes.h"
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#include "gamma.h"
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@@ -124,7 +125,7 @@ location spell_targets[8];
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/* Combat globals */
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short which_combat_type,town_type;
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location center;
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unsigned char combat_terrain[64][64];
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unsigned short combat_terrain[64][64];
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location pc_pos[6];
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short current_pc;
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short combat_active_pc;
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@@ -1315,7 +1316,7 @@ void set_up_apple_events()
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}
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void move_sound(unsigned char ter,short step){
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void move_sound(unsigned short ter,short step){
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static bool on_swamp = false;
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short pic,spec,snd;
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