- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -2,6 +2,7 @@
//#include "item.h"
#include "boe.global.h"
using namespace std;
#include "classes.h"
#include "gamma.h"
@@ -124,7 +125,7 @@ location spell_targets[8];
/* Combat globals */
short which_combat_type,town_type;
location center;
unsigned char combat_terrain[64][64];
unsigned short combat_terrain[64][64];
location pc_pos[6];
short current_pc;
short combat_active_pc;
@@ -1315,7 +1316,7 @@ void set_up_apple_events()
}
void move_sound(unsigned char ter,short step){
void move_sound(unsigned short ter,short step){
static bool on_swamp = false;
short pic,spec,snd;