- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -50,7 +50,7 @@ pascal void draw_help_dialog_forcefields(DialogPtr dialog,short item);
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void create_modeless_dialog(short which_dlog);
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void make_cursor_watch() ;
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DialogPtr other_make_dialog(short which);
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void place_glands(location where,unsigned char m_type);
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void place_glands(location where,unsigned short m_type);
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short party_total_level() ;
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void reset_item_max();
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short item_val(cItemRec item);
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