- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -3,6 +3,7 @@
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//#include "item.h"
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#include "boe.global.h"
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using namespace std;
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#include "classes.h"
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#include "boe.graphics.h"
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@@ -559,16 +560,16 @@ void display_monst_event_filter (short item_hit)
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if (on_monst_menu[position] < 0)
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position = 0;
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store_m->number = (unsigned char)on_monst_menu[position];
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store_m->m_d = return_monster_template((unsigned char)on_monst_menu[position]);
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store_m->number = (unsigned short)on_monst_menu[position];
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store_m->m_d = return_monster_template((unsigned short)on_monst_menu[position]);
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put_monst_info();
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break;
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case 29:
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position++;
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if (on_monst_menu[position] < 0)
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position = 0;
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store_m->number = (unsigned char)on_monst_menu[position];
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store_m->m_d = return_monster_template((unsigned char)on_monst_menu[position]);
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store_m->number = (unsigned short)on_monst_menu[position];
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store_m->m_d = return_monster_template((unsigned short)on_monst_menu[position]);
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put_monst_info();
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break;
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@@ -591,7 +592,7 @@ void display_monst(short array_pos,cCreature *which_m,short mode)
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full_roster = true;
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store_m = &hold_m;
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store_m->number = on_monst_menu[array_pos];
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store_m->m_d = return_monster_template((unsigned char)on_monst_menu[array_pos]);
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store_m->m_d = return_monster_template((unsigned short)on_monst_menu[array_pos]);
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}
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else {
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hold_m = *which_m;
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