- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -1,6 +1,6 @@
void draw_one_terrain_spot (short i,short j,short terrain_to_draw,short dest);
void draw_monsters();
void play_see_monster_str(unsigned char m);
void play_see_monster_str(unsigned short m);
void draw_pcs(location center,short mode);
void draw_items();
void draw_outd_boats(location center);
@@ -14,15 +14,14 @@ void draw_party_symbol(short mode,location center);
Rect get_terrain_template_rect (unsigned char type_wanted);
Rect return_item_rect(short wanted);
Rect get_monster_rect (unsigned char type_wanted,short mode) ;
Rect get_monster_template_rect (unsigned char type_wanted,short mode,short which_part) ;
Rect get_monster_template_rect (unsigned short type_wanted,short mode,short which_part) ;
Rect get_item_template_rect (short type_wanted);
unsigned char get_t_t(char x,char y); // returns terrain type at where
bool is_fluid(unsigned char ter_type);
bool is_shore(unsigned char ter_type);
bool is_wall(unsigned char ter_type);
bool is_ground(unsigned char ter_type);
void make_town_trim(short mode);
void make_out_trim();
char add_trim_to_array(location where,unsigned char ter_type);
void check_if_monst_seen(unsigned char m_num);
bool is_fluid(unsigned short ter_type);
bool is_shore(unsigned short ter_type);
bool is_wall(unsigned short ter_type);
bool is_ground(unsigned short ter_type);
//void make_town_trim(short mode);
//void make_out_trim();
char get_fluid_trim(location where,unsigned short ter_type);
void check_if_monst_seen(unsigned short m_num);
void adjust_monst_menu();