- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -1,6 +1,7 @@
#include <vector>
#include <string>
#include <sstream>
#include "boe.consts.h"
//#define EXILE_BIG_GUNS 1
@@ -209,6 +210,18 @@ struct scen_header_type {
unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
};
struct scen_header_str_type{
std::string name, who1, who2, file;
//scen_header_str_type(){}
scen_header_str_type& operator = (const scen_header_str_type& other) {
name = other.name;
who1 = other.who1;
who2 = other.who2;
file = other.file;
return *this;
}
};
// for game
//struct talk_save_type {
// short personality;