- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,6 +1,7 @@
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#include <vector>
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#include <string>
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#include <sstream>
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#include "boe.consts.h"
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//#define EXILE_BIG_GUNS 1
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@@ -209,6 +210,18 @@ struct scen_header_type {
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unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
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};
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struct scen_header_str_type{
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std::string name, who1, who2, file;
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//scen_header_str_type(){}
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scen_header_str_type& operator = (const scen_header_str_type& other) {
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name = other.name;
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who1 = other.who1;
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who2 = other.who2;
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file = other.file;
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return *this;
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}
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};
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// for game
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//struct talk_save_type {
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// short personality;
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