- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -2,7 +2,7 @@ void init_directories();
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void do_apple_event_open(FSSpec file_info);
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//void load_file();
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//void save_file(short mode);
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void change_rect_terrain(Rect r,unsigned char terrain_type,short probability,bool hollow);
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void change_rect_terrain(Rect r,unsigned short terrain_type,short probability,bool hollow);
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void swap_val(unsigned char *val,short a,short b);
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void change_val_4 (unsigned char *val,short a,short b,short c,short d);
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void change_val (unsigned char *val,short a,short b);
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@@ -25,7 +25,7 @@ void import_template_terrain();
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void import_anim_terrain(short mode);
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void start_data_dump();
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void end_data_dump();
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void set_terrain(location l, unsigned char terrain_type);
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void set_terrain(location l, unsigned short terrain_type);
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//void oops_error(short error);
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void set_up_ter_pics();
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//bool load_scenario();
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