- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -2,7 +2,7 @@ void init_directories();
void do_apple_event_open(FSSpec file_info);
//void load_file();
//void save_file(short mode);
void change_rect_terrain(Rect r,unsigned char terrain_type,short probability,bool hollow);
void change_rect_terrain(Rect r,unsigned short terrain_type,short probability,bool hollow);
void swap_val(unsigned char *val,short a,short b);
void change_val_4 (unsigned char *val,short a,short b,short c,short d);
void change_val (unsigned char *val,short a,short b);
@@ -25,7 +25,7 @@ void import_template_terrain();
void import_anim_terrain(short mode);
void start_data_dump();
void end_data_dump();
void set_terrain(location l, unsigned char terrain_type);
void set_terrain(location l, unsigned short terrain_type);
//void oops_error(short error);
void set_up_ter_pics();
//bool load_scenario();