- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,4 +1,4 @@
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void start_outdoor_combat(cOutdoors::cCreature encounter,unsigned char in_which_terrain,short num_walls);
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void start_outdoor_combat(cOutdoors::cCreature encounter,unsigned short in_which_terrain,short num_walls);
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bool pc_combat_move(location destination);
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void char_parry();
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void char_stand_ready();
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