- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -19,14 +19,14 @@ extern cTown* town;
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//extern big_tr_type t_d;
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//extern short town_type; // 0 - big 1 - ave 2 - small
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extern short /*max_dim[3],*/mode_count,to_create,cur_town;
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extern unsigned char template_terrain[64][64];
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extern unsigned short template_terrain[64][64];
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extern cItemRec item_list[400];
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extern cScenario scenario;
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extern cSpecial null_spec_node;
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extern cSpeech::cNode null_talk_node;
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//extern piles_of_stuff_dumping_type *data_store;
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extern cOutdoors current_terrain;
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extern unsigned char borders[4][50];
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extern unsigned short borders[4][50];
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extern location cur_out;
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//extern cSpeech talking;
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