- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -19,14 +19,14 @@ extern cTown* town;
//extern big_tr_type t_d;
//extern short town_type; // 0 - big 1 - ave 2 - small
extern short /*max_dim[3],*/mode_count,to_create,cur_town;
extern unsigned char template_terrain[64][64];
extern unsigned short template_terrain[64][64];
extern cItemRec item_list[400];
extern cScenario scenario;
extern cSpecial null_spec_node;
extern cSpeech::cNode null_talk_node;
//extern piles_of_stuff_dumping_type *data_store;
extern cOutdoors current_terrain;
extern unsigned char borders[4][50];
extern unsigned short borders[4][50];
extern location cur_out;
//extern cSpeech talking;