- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -41,8 +41,8 @@ cOutdoors current_terrain;
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//short user_given_password = -1;
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short pixel_depth,old_depth = 8;
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unsigned char border1 = 90, border2 = 90; // kludgy thing ... leave right here, before borders
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unsigned char borders[4][50];
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unsigned short border1 = 90, border2 = 90; // kludgy thing ... leave right here, before borders
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unsigned short borders[4][50];
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bool change_made = false;
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