- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -16,8 +16,8 @@ Rect get_item_template_rect (short type_wanted);
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void draw_items();
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void force_tiny_redraw();
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void redraw_selected_ter();
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void draw_one_terrain_spot (short i,short j,unsigned char terrain_to_draw);
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void draw_one_tiny_terrain_spot (short i,short j,unsigned char terrain_to_draw);
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void draw_one_terrain_spot (short i,short j,unsigned short terrain_to_draw);
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void draw_one_tiny_terrain_spot (short i,short j,unsigned short terrain_to_draw);
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void Draw_Some_Item ( GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,location target,
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char masked,short main_win);
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//void rect_draw_some_item (GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,Rect targ_rect,char masked,short main_win);
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