- Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -3,7 +3,7 @@ void init_screen_locs();
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bool handle_action(Point the_point,EventRecord event);
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void flash_rect(Rect to_flash);
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void swap_terrain();
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void set_new_terrain(unsigned char selected_terrain);
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void set_new_terrain(unsigned short selected_terrain);
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void handle_keystroke(char chr,char chr2,EventRecord event);
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void get_wandering_monst();
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void get_town_info();
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@@ -20,9 +20,9 @@ bool is_hill(short i,short j);
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bool is_hill_or_mountain(short i,short j);
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bool is_water(short i,short j);
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bool is_correctable_water(short i,short j);
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void shy_change_circle_terrain(location center,short radius,unsigned char terrain_type,short probability);
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void change_circle_terrain(location center,short radius,unsigned char terrain_type,short probability);
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void change_rect_terrain(rectangle r,unsigned char terrain_type,short probability,bool hollow);
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void shy_change_circle_terrain(location center,short radius,unsigned short terrain_type,short probability);
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void change_circle_terrain(location center,short radius,unsigned short terrain_type,short probability);
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void change_rect_terrain(rectangle r,unsigned short terrain_type,short probability,bool hollow);
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void swap_val(unsigned char *val,short a,short b);
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void change_val_4 (unsigned char *val,short a,short b,short c,short d);
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void change_val (unsigned char *val,short a,short b);
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@@ -41,7 +41,7 @@ bool out_fix_hill(location l);
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bool out_fix_water(location l);
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void adjust_space(location l);
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bool is_lava(short x,short y);
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unsigned char coord_to_ter(short x,short y);
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unsigned short coord_to_ter(short x,short y);
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short get_obscurity(short x,short y);
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short can_see(location p1,location p2,short mode);
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bool place_item(location spot_hit,short which_item,short property,short always,short odds);
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