- Implemented new-style frill drawing using masking (untested)

- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-18 11:16:46 +00:00
parent 88ff8a0886
commit bf1487114a
69 changed files with 751 additions and 545 deletions

View File

@@ -3,7 +3,7 @@ void init_screen_locs();
bool handle_action(Point the_point,EventRecord event);
void flash_rect(Rect to_flash);
void swap_terrain();
void set_new_terrain(unsigned char selected_terrain);
void set_new_terrain(unsigned short selected_terrain);
void handle_keystroke(char chr,char chr2,EventRecord event);
void get_wandering_monst();
void get_town_info();
@@ -20,9 +20,9 @@ bool is_hill(short i,short j);
bool is_hill_or_mountain(short i,short j);
bool is_water(short i,short j);
bool is_correctable_water(short i,short j);
void shy_change_circle_terrain(location center,short radius,unsigned char terrain_type,short probability);
void change_circle_terrain(location center,short radius,unsigned char terrain_type,short probability);
void change_rect_terrain(rectangle r,unsigned char terrain_type,short probability,bool hollow);
void shy_change_circle_terrain(location center,short radius,unsigned short terrain_type,short probability);
void change_circle_terrain(location center,short radius,unsigned short terrain_type,short probability);
void change_rect_terrain(rectangle r,unsigned short terrain_type,short probability,bool hollow);
void swap_val(unsigned char *val,short a,short b);
void change_val_4 (unsigned char *val,short a,short b,short c,short d);
void change_val (unsigned char *val,short a,short b);
@@ -41,7 +41,7 @@ bool out_fix_hill(location l);
bool out_fix_water(location l);
void adjust_space(location l);
bool is_lava(short x,short y);
unsigned char coord_to_ter(short x,short y);
unsigned short coord_to_ter(short x,short y);
short get_obscurity(short x,short y);
short can_see(location p1,location p2,short mode);
bool place_item(location spot_hit,short which_item,short property,short always,short odds);