[calref/cboe]: Allow automatically calculating both the width and height
of a text label This fixes welcome dialog links triggering when you hit OK in the right place
This commit is contained in:
@@ -9,7 +9,7 @@
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Blades of Exile game developed by Spiderweb Software in
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Blades of Exile game developed by Spiderweb Software in
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1997 and released as Free Open-Source Software in 2005.
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1997 and released as Free Open-Source Software in 2005.
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</text>
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</text>
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<text name='spidweb' relative='pos-in pos' rel-anchor='prev' top='0' left='16' width='390' height='12' colour='link' underline='true'>
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<text name='spidweb' relative='pos-in pos' rel-anchor='prev' top='0' left='16' colour='link' underline='true'>
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http://www.spidweb.com/blades/opensource.html
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http://www.spidweb.com/blades/opensource.html
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</text>
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</text>
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<text relative='neg pos' rel-anchor='prev' top='12' left='16' width='413'>
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<text relative='neg pos' rel-anchor='prev' top='12' left='16' width='413'>
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@@ -18,7 +18,7 @@
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In addition to these, hundreds more written by
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In addition to these, hundreds more written by
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community members, are available for download online!
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community members, are available for download online!
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</text>
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</text>
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<text name='scen' relative='pos-in pos' rel-anchor='prev' top='0' left='16' width='390' height='12' colour='link' underline='true'>
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<text name='scen' relative='pos-in pos' rel-anchor='prev' top='0' left='16' colour='link' underline='true'>
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http://openboe.com/scenarios
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http://openboe.com/scenarios
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</text>
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</text>
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<text relative='neg pos' rel-anchor='prev' top='12' left='16' width='413'>
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<text relative='neg pos' rel-anchor='prev' top='12' left='16' width='413'>
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@@ -33,7 +33,7 @@
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You can also find playing hints and related discussion
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You can also find playing hints and related discussion
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at the Spiderweb Software game forums.
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at the Spiderweb Software game forums.
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</text>
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</text>
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<text name='forum' relative='pos-in pos' rel-anchor='prev' top = '0' left='16' width='390' height='12' colour='link' underline='true'>
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<text name='forum' relative='pos-in pos' rel-anchor='prev' top = '0' left='16' colour='link' underline='true'>
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http://spiderwebforums.ipbhost.com/
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http://spiderwebforums.ipbhost.com/
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</text>
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</text>
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<text relative='neg pos' rel-anchor='prev' top='12' left='16' width='413'>
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<text relative='neg pos' rel-anchor='prev' top='12' left='16' width='413'>
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@@ -41,16 +41,16 @@
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you can change animation speed, game difficulty, display
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you can change animation speed, game difficulty, display
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options and special effects settings.
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options and special effects settings.
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<br/><br/>
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<br/><br/>
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Blades of Exile Game/Editor/Character Editor are released
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Blades of Exile is released
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under the terms of the GNU General Public License V2.
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under the terms of the GNU General Public License V2.
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See the file LICENSE.txt for details.
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See the file LICENSE.txt for details.
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<br/><br/>
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<br/><br/>
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The Open Blades of Exile team
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The Open Blades of Exile team
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</text>
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</text>
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<text name='home' relative='pos-in pos' rel-anchor='prev' top='0' left='16' width='390' height='12' colour='link' underline='true'>
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<text name='home' relative='pos-in pos' rel-anchor='prev' top='0' left='16' colour='link' underline='true'>
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http://openboe.com
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http://openboe.com
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</text>
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</text>
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<text name='src' relative='pos-in pos' rel-anchor='prev' top='0' left='0' width='390' height='12' colour='link' underline='true'>
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<text name='src' relative='pos-in pos' rel-anchor='prev' top='0' left='0' colour='link' underline='true'>
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https://github.com/calref/cboe
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https://github.com/calref/cboe
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</text>
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</text>
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<button name='okay' relative='neg' type='regular' top='30' left='70'>OK</button>
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<button name='okay' relative='neg' type='regular' top='30' left='70'>OK</button>
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@@ -123,10 +123,11 @@ void cTextMsg::recalcRect() {
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if(!fixedHeight) {
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if(!fixedHeight) {
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// Fix the width and calculate the height
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// Fix the width and calculate the height
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calc_rect.height() = lines * style.lineHeight * 10;
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calc_rect.height() = lines * style.lineHeight * 10;
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} else if(!fixedWidth) {
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}
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if(!fixedWidth) {
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// Fix the height and calculate the width
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// Fix the height and calculate the width
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calc_rect.width() = 100 * max_line_chars;
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calc_rect.width() = 100 * max_line_chars;
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} else return; // This case should be impossible, but just in case...
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}
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sf::RenderTexture temp;
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sf::RenderTexture temp;
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temp.create(frame.width(), frame.height());
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temp.create(frame.width(), frame.height());
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rectangle test_rect = calc_rect;
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rectangle test_rect = calc_rect;
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@@ -140,8 +141,9 @@ void cTextMsg::recalcRect() {
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}
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}
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if(!fixedHeight) {
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if(!fixedHeight) {
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calc_rect.height() = combo.height() + 8;
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calc_rect.height() = combo.height() + 8;
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} else if(!fixedWidth) {
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}
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calc_rect.width() = combo.width() + 8;
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if(!fixedWidth) {
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calc_rect.width() = combo.width() + 16;
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}
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}
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frame = calc_rect;
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frame = calc_rect;
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}
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}
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