Complete rewrite of special node edit dialog
- Now has space for the additional fields that have been added. - The dialog text has been updated so that labels, names, etc reflect all (or at least most) changes that have been made to specials so far. - A lot more fields provide a Choose button than previously. A few of these are still unimplemented though. - Rect specials have their own button now, instead of being filed under Town specials. - New help button (not yet implemented) - You can now cancel when deep into a node chain. You're given a choice of discarding the entire chain or just the current node; choosing the latter is similar to clicking "Go Back", but doesn't save your changes. - Nodes are no longer saved prior to clicking OK (which saves all the nodes you were working on) or "Go Back" (which saves just the current node). So, choosing the first option when clicking Cancel could lead to a lot lost. - Incidental change: The arithmetic special nodes now use the message 1 and 2 fields in the standard way. Supporting dialog engine changes: - Picture choice dialog now has a way to get the index of the selection, rather than just the picture selected. - Picture choice dialog no longer sorts the list of pictures. If sorting is desired, the list should be sorted prior to passing it in. - Picture and string choice dialogs now support attaching a "select handler" to be called when the selected item changes, because the normal way to do this would override the all-important focus handler that the dialog uses to track the currently selected item.
This commit is contained in:
448
rsrc/strings/specials-text-ifthen.txt
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448
rsrc/strings/specials-text-ifthen.txt
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@@ -0,0 +1,448 @@
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Stuff Done Flag?
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Unused
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Unused
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Unused
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Unused
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Unused
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If at least this value ...
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Call this special ...
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Unused
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If less than this ...
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Call this special ...
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Unused
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Otherwise call this special
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--------------------
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Town Number?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If in this town ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Random Number?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If random # (1 - 100) less than ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Have Special Item?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If has spec. item ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Stuff Done Compare?
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Unused
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Unused
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Unused
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Unused
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Unused
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Stuff Done flag 2 Part A
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Stuff Done flag 2 Part B
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Unused
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Unused
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Call this special if 2nd flag lower ...
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Unused
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Otherwise call this special
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--------------------
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Terrain this type? (town)
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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If space is this terrain type ...
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Call this special ...
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Unused
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Otherwise call this special
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--------------------
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Terrain this type? (out)
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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If space is this terrain type ...
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Call this special ...
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Unused
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Otherwise call this special
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--------------------
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Has gold?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If party has this much gold ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Has food?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If party has this much food ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Item Class on Space?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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If item of this class on space ...
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Call this special ...
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Unused
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Otherwise call this special
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--------------------
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Have Item With Class?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If has item of this special class ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Equipped Item With Class?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If has equipped item of this special ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Has Gold? (+ take)
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If party has this much gold ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Has Food? (+ take)
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If party has this much food ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Item Class on Space? (+ take)
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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X coordinate of space
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Y coordinate of space
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Unused
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If item of this class on space ...
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Call this special ...
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Unused
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Otherwise call this special
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--------------------
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Have Item W. Class? (+ take)
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If has item of this special class ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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Equip Item W. Class? (+ take)
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If has equipped item of this class ...
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Call this special ...
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Unused
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Unused
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eUnused
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Unused
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Otherwise call this special
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--------------------
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Day Reached?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If this day has been reached ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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If Fields?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Field Type
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If any fields, call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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If Party Size?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If party size sufficient, call this special ...
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Unused
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0 - Exact size, 1 - Minimum size
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Required size
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Unused
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Otherwise call this special
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--------------------
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Special Thing Happened?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If this day has been reached ...
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And this event didn't happen before it ...
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Unused
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Unused
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Call this special ...
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Unused
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Otherwise call this special
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--------------------
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If Species Present?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Required species (0 - human, 1 - nephil, 2 - slith)
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If enough of species present, call this special ...
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Unused
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Required number of species
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Comparison method (-2 - <=, -1 - <, 0 - =, 1 - >, 2 - >=)
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Unused
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Otherwise call this special
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--------------------
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If Have Trait?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Required trait (0 - human, 1 - nephil, 2 - slith)
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If enough of trait present, call this special ...
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Unused
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Required number of trait
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Comparison method (-2 - <=, -1 - <, 0 - =, 1 - >, 2 - >=)
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Unused
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Otherwise call this special
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--------------------
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Has Enough of Statistic?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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If the party has this much of the stat ...
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Call this special ...
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Unused
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Which statistic
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Check mode (0 - cumulative, 1 - average, 2 - minimum, 3 - maximum)
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Unused
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Otherwise call this special
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--------------------
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Text Response?
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Unused
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Unused
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Scenario string containing prompt text
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Unused
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Unused
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Number of letters to match
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Unused
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Number of a SCENARIO special message
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If answer matches, call this special ...
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Unused
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Number of a SCENARIO special message
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If answer matches, call this special ...
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Unused
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Otherwise call this special
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--------------------
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Stuff Done Equal?
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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Unused
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Unused
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Unused
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Unused
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Unused
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If flag has this value ...
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Call this special ...
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Unused
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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If Context?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Which context (0 .. 18 or 100 .. 102)
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0 - can enter, 1 - no enter
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If context matches, call this special ...
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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If Numeric Response?
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Unused
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Unused
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Scenario string containing prompt text
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Minimum allowed response
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Maximum allowed response
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Comparison Mode (0 - in range, 1 - not in range, 2 - simple)
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If tests 1 and 2 both pass, call this special ...
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Range lower bound (or value to compare to)
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Range upper bound (or comparison method -2 .. 2)
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If test 1 passes but test 2 fails, call this special ...
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Range lower bound (or value to compare to)
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Range upper bound (or comparison method -2 .. 2)
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If test 2 passes but test 1 fails, call this special ...
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Otherwise call this special
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--------------------
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Reference in New Issue
Block a user