New feature: dialogs with pictures can animate
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@@ -2995,6 +2995,7 @@ bool edit_make_scen_2(short& out_w, short& out_h, short& town_l, short& town_m,
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extern fs::path progDir;
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extern eScenMode overall_mode;
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bool build_scenario() {
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short width, height, lg, med, sm;
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bool default_town, grass;
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@@ -3092,7 +3093,6 @@ bool build_scenario() {
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scenario.shops.push_back(cShop(SHOP_HEALING));
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overall_mode = MODE_MAIN_SCREEN;
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editing_town = false;
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scenario.outdoors.resize(width, height);
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for(int x = 0; x < width; x++) {
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