New feature: dialogs with pictures can animate

This commit is contained in:
2025-02-16 15:09:39 -06:00
committed by Celtic Minstrel
parent 0db2dc056d
commit bb3937d40a
4 changed files with 23 additions and 11 deletions

View File

@@ -24,9 +24,10 @@ void make_town_hostile();
void set_town_attitude(short lo,short hi,eAttitude att);
bool show_get_items(std::string titleText, std::vector<cItem*>& itemRefs, short pc_getting, bool overload = false);
bool display_item(location from_loc,short pc_num,short mode, bool check_container);
short custom_choice_dialog(std::array<std::string, 6>& strs,short pic_num,ePicType pic_type,std::array<short, 3>& buttons) ;
short custom_choice_dialog(std::array<std::string, 6>& strs,short pic_num,ePicType pic_type,std::array<short, 3>& buttons, bool anim_pict = false, short anim_loops = -1, int anim_fps = -1);
void custom_pic_dialog(std::string title, pic_num_t bigpic);
void story_dialog(std::string title, str_num_t first, str_num_t last, eSpecCtxType which_str_type, pic_num_t pic, ePicType pt);
void setup_dialog_pict_anim(cDialog& dialog, std::string pict_id, short anim_loops, short anim_fps);
void story_dialog(std::string title, str_num_t first, str_num_t last, eSpecCtxType which_str_type, pic_num_t pic, ePicType pt, short anim_loops, int anim_fps);
short get_num_of_items(short max_num);
void init_mini_map();
void draw_help_dialog_item_buttons(cDialog& dialog,short item);